Ms. Marvel #12
Kamala flies to Pakistan to get away from Jersey and Civil War and superheroing for a little while, but finds the urge to help people in trouble difficult to ignore.
This one-shot takes the book back to basics, even Kamala has to acknowledge that some things are simpler half-way around the world. And coming out of the dramatic fallout of her Civil War II crossovers, this story does feel like a breath of fresh air. Pakistan, and guest-artist Mirka Andolfo, gives the book a fresh yet familiar style. The new setting also gives Kamala a new type of villain that another hero has to teach her to deal with properly.
It does feel kind of strange to have an entire month elided in a single issue when most comics take half-a-year to tell the story of a couple days; and I would like more of Kamala in Pakistan than we end up getting, but that’s because what we’ve gotten in this issue is so good.
Moon Girl and Devil Dinosaur #12
After a couple of rough issues, Moon Girl and Devil Dinosaur sticks the landing to its second arc.
Beginning with Lunella having to reject Kid Kree’s declaration of love, the issue reaches its climax when Kree’s father finally arrives and a robotic Lego Triceratops makes its entrance.
What really works for this issue is that Lunella seems to have worked through her malaise by focusing only on the Lego competition and getting the recognition she deserves. Even this issue’s body-swap with Devil Dino doesn’t bring her down as much as in previous issues.
This issue even manages to soften Kid Kree up a bit, making him less creepy and more just a weird lonely boy who doesn’t really understand his own emotions yet.
The ending hints that Lunella’s might finally be getting recognized by some heavy-hitters, and hopefully her place in the Marvel universe gets a bit bigger in the coming stories.
Silver Surfer #7
After a series of purposefully kid-gloves adventures, Dawn demands Surfer to take her somewhere risky, so the two go to a casino dimension and make some bad bets.
This was a neat one-shot that gave Slott and the Allreds an excuse to really have some fun with alien designs and little gags. To dress up for the casino, the Allreds make Dawn a dress made of Kirby-krackle, and almost every alien in the book is a unique species. Slott writes a full reference to The Devil Went Down to Georgia, and has Surfer and Dawn bet things like the ability to pronounce the letter “B,” and memories of their first Christmas. Dawn also loses her ability to see the color red, which works on some meta-textual levels, as artist Mike Allred is partially color-blind, and his name is “All Red”.
Civil War II #6
This entire issue is just people reacting to the last one. Spider-Man runs away and faces a personal crisis. Iron Man’s team flees the Triskelion, and the younger members of the team splinter-off to find Spider-Man. Carol’s team cries over some hard choices they’ve had to make and will continue to make. That’s it. Everything else is just characters patting themselves on the back for a job well done. Je-zus this event…
Steve Rogers: Captain America #6
In the 1920’s/30’s, failing his Hydra exams and facing the threat of euthanasia, a young Steve Rogers runs away, and runs into a hero.
And in the present, following the vision of his own death, Steve Rogers has a talk with Tony Stark about why Tony is fighting in this war, and continues to plan with Selvig how to turn this into a win for Hydra.
Steve Rogers finding subtle ways to aggravate the Civil War and make the other heroes doubt themselves while maintaining his own disguise as essentially the “dad” of the heroes is one of the most intriguing stories Marvel is telling at the moment. Plus, unlike the actual Civil War II, characters actually take action in the plot.
What makes it work is that, for all appearances, Steve is a good guy. He’s a good leader, charismatic, level headed, and appears to care for everybody else. Six issues in, and it still feels as though Steve is just acting like a Hydra agent rather than him being Hydra and acting like Captain America.
The Vision #12
Virgina confesses everything, and the Vision and Viv start to heal.
This was a pleasantly kind note to leave this story on, but a fitting ending nonetheless. It provides closure for all the characters and the reader. It might be a little too clean, but it works.
If you haven’t already been reading The Vision, pick it up in trade. Don’t start at this issue. But once you get to this one, you’ll appreciate it.
Hazel feels Izabel disappear, and Petrichor decides to find out what happened to her. Meanwhile, the Will finds out he’s been fired, and the March finds a survivor in the robot embassy.
Hazel spends almost the entire issue trying to get over the loss of Izabel, much like I’m sure many readers have been over the past month. The most entertaining bit of this issue is the scene with the Will, where being fired is only the start of his problems.
All in all though, a pretty light issue. We find out about a world destroying threat, but that’s at the very end and left purposefully vague, so it doesn’t really have an effect on the plot yet.
Fraction and Ward finish their retelling of Agamemnon, told entirely in limerick and splash pages. It does a surprisingly good job of abridging the Greek epic, and Ward’s pages are as gorgeous and phantasmagorical as ever. A beautiful treat of a book.